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Greater
Than Greatness!

originally posted by Insanity
on Thu Oct 14 2004, 07:09PM
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Reindeer Manor's Score
Actors/Costumes 9.6
Props/Decoration 9.6
Lighting 9.0
Sound Effects 9.6
Scare 9.5
Price vs Experience Overall Value 9.6
Length of Scare Time 9.4
Overall outside/inside Atmosphere 9.9
Total Score
Average 9.6 |
Score
Definitions 0-5.9 They
didn't even try
6.0-6.5 Very Average
6.5-7.0 Above Average
7.0-7.5 Good Job
7.5-8.0 Great Job
8.0-8.5 Truly Unique
8.5-9.0 Wicked Awesome
9.0-9.5 Setting A New Standard In Greatness
9.5-9.9 Greater Then Greatness
10 Perfect in every aspect
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Written Review
The evening has, again been punctuated by a cold, wet drizzle
as we drive to Reindeer manor which is located off I-35 in Red
Oak. The drive winds down a dark road and ends in an open
field where one waits under a covered area to take a tram ride
to the haunt. The staff is friendly, entertaining and are more
than happy to discuss the strange history of the house. Be
sure to go to their website and do some digging. Part of the
haunt is this place is haunted by a tragic and bizarre past.
You are carried via the tram through a large graveyard past
several spooky structures made even more ominous by the
darkness. No piped in sound is played here but all around are
the echoes of living night creatures. You arrive at the
entrance of the haunt, greeted by flaming torches, fire
breathing dragons and the occasional one hundred and fifty
foot fiery geyser of flame lighting the night sky. This is a
deep country haunt and is surrounded by inky darkness so the
effect is spectacular.
This is unlike most haunts. This is a whole show from start to
finish. As our group waited to enter the main house, we were
witness to a young lady walking in the graveyard. Suddenly a
grave opens and from underneath the ground a referee emerges
and informs her she is breaking the rules and is taken to the
nearby hangman’s gallows. A spotlight is turned onto her on
the gallows and without reprieve, the lever is pulled and she
drops though the trapdoor and we are left with a too realistic
body hanging in the spotlight. Be prepared! This is not your
common haunt. This is full blown theater!
You are then ushered past a ticket counter manned by a dead,
decayed body and taken into a stone hallway. Over the speaker
you’re given the history of the manor along with the history
of the current occupants. The lights dim and you are greeted
by fiendish faces floating in the darkness on the walls around
you. After the introduction to the house you’re ushered
through a door into an even smaller room. The door is closed
behind you and there is deaths quiet around you. The lights go
completely black. You’re then presented with something I won’t
give away but claustrophobics may need to hold close to
someone. Upon the end of this scare another door opens and you
enter a large den light by a fireplace, the floor covered in
mist and dimly lit. A coffin is perched on a stand and as dark
somber music plays; the coffin opens and out of it floats
Nosfaratu. He steps into the room and tells his tell of some
of the current inhabitants of the mansion. He directs you to
the coffin of his deceased wife and ask you to leave but not
before another surprise takes you. The bookcase opens and
you’re into another room, the library. There, anther spectral
waif is standing over another coffin placed in the middle of
the room. Suddenly from a dark corner springs here sister
spinning another tale of the former owner. His presence is
conjured and at once the coffin opens and bright lights begin
to burst forth as the coffin jumps and shakes. You’re told to
run to the open door before you and you enter an interactive
room. You’re forced to look through walls constructed of slats
with gaps in between. This allows you to gaze into a room in
which a “doctor” is performing an autopsy on a young woman who
is splayed open on the table. He opens her more and proceeds
to pull her intestines form her body. During the procedure,
she opens her eyes and she cries for help. As she screams the
bottom of the walls before you drop and the fiend pulls a
chainsaw out and pushes it through the openings. You’re told
to run to the next egress all the time being chased by the now
freed fiend! Through the door you find yourself in the
“safety” of an open courtyard where you stand before a pond
and huge trees. The story goes on in more detail and once
again a spirit is conjured. The water suddenly burst into
flames and an actor jumps from under the water and screams
from the strange mixture of fire and water. Again you’re
chased to the next room. In this room are scientists working
on a huge project. Plenty of props fill this room with plenty
of lights and noises going on around. The actors continue
their work paying no attention to anything but their work.
Things go bad and at once the HUGE Van Der Graff generator
throws tremendous lightning bolts though the containment unit.
This is a spectacular effect and shouldn’t be missed. Again,
you’re off to another venue. This time you’re in a hall
outside of a glassed-in room. Inside the room it is filled
with fog. Eerily a young girl in a dress and pinafore suddenly
comes into view and is dancing around inside the fog. She
disappears into the fog and then, out of the fog a masked
maniac hits the glass holding a huge knife. He fades into the
fog and the young girl appears again at the glass. An arm
comes around her and she’s dragged off into the fog! What
happens next is a secret but be advised, it works out! Again,
out you go and you’re led to an entrance to a ship that is
rocking and moving heavily side to side. The effect is great!
Out of the haunted ship you enter the haunted trail. This is
full of spooks and hidden actors throughout the walk. There is
one other little interactive event in which you enter the
clown room and in it a youngster is sleeping in his bed. He
awakens and asks if we’ve seen a clown. He springs up calls
for us to run after him. He’s fast and we follow him into
another maze where we promptly loose him. The maze is filled
with demonic clowns and fiends that come after you. You
finally make your way through the trail and end back at the
courtyard in front of the manor. A nice long haunt especially
during a nice night.
It’s not over yet! Stick around for the rooftop show. A madman
is spotlighted on the roof. At once Jackyl’s “The Lumberjack”
starts to blast over the loudspeakers and the fiend goes to
work carving up the hapless body on the surgical table,
throwing out body pieces amidst huge sprays of blood and gore!
Over the top theater that is, to borrow an arcane term,
OUTTASITE! This is one great show all the way through. The
actors here are all volunteers and always keep in mind the
proceeds from this haunt go to fund the Boy Scouts.
Free parking, a mere fourteen dollar admission fee, the great
atmosphere, the strange history of the house, the overall
production values and the hard work of everyone involved in
this production make it a must see for the Halloween season.
Go see this haunt!
You guys
ROCKED!
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